1 Book Illustration – Don Alfonso

Don Alfonso is a short story by Ivan Cankar. The illustrations follow the story's progression, showing Vavra's loss of touch with reality and gradual decent into delusion.

Drawing inspiration from secession, impressionism and symbolism art present in the begginings of the 20th century, illustrations mix figurative and abstract elements to create a distorted memory, following narrator's regretful recalling of the bizzare story. Tecnique combines digital processing of acrylic textures and pencil drawings.



2 Personal Project – BRUTEUS

BRUTEUS is a graphic novel in-the-making, taking place in Buenos Aires from 1986.–1990. The story unfolds in a reimagined world where society has been halved, its population clustered in larger cities and governed by the safety laws of a transnational agency (ACA).

Despite the festival driven populus, in this world, strong desire is dangerous: if awakened without control, it can consume its owner, manifesting in the form of Tainted, strange phantoms roaming the city outskirts. Awakening it right, however, allows an individual to use it - developing an ability paradoxically tied to their personality, fears, and ambitions.And so the story starts with a simple phone call from the forgotten land.

If you were granted an ability to reach your strongest desire –
Would you be able to control it?
Or will it simply consume you?

2_1 Background Concept Art

The world itself is warm and sleazy, drenched in a relentless, oversaturated heat that clings to skin and asphalt.The landscapes and colors are drawn from nostalgia: strong, vivid tones reminiscent of childhood recollections, painting a sense of the familiar within an unfamiliar world.

I’m drawn to silences and the natural rhythms of life, and I tried to weave that into the visual storytelling.
To shape the atmosphere further, the narrative is divided into six arcs, each defined by a dominant color that reflects the weight of the plot and sets the tone for how the story is read.

2_2 Character Design










2_3 Monster Design

Tainted – post-human beings. Their behavoiur differs depending on the nature of their desire, sorting them to 4 categories.

As the in-world desire works as a blessing and a curse, I aimed to connect them to familiar terrifying overlookers, Abrahamic angels. Their known characterictics have been turned upside down, used as an element of horroric chaos outside of human control.





3 Hundred Faces

A self-inflicted exercise, practising facial features and interesting fenotypes for a masquerade exhibition at UMAS.